![]() (Diffuse,Reflection,Glossiness,ior,Normal,Transmissive,Emissive,AnisotropyLevel,AnisotropyAngle) for udims: "$mesh_BaseColor.$textureSet", $mesh_Normal.$textureSet(meaning texture will be named "a_Normal.1001") ![]() Naming(meaning texture will be named "a_Normal") "$textureSet_Diffuse",$textureSet_Normal, dont inculde "$mesh" in the Normal uvs -no udims- export settings naming should be Normal multiplier adjastable for all imported shader/shaders. adding color correction presets (can be edited in the preset turn true or false for each map type). Auto gamma correction overrides for all gray textures (can be edited in the preset turn true or false for each map type). Whats really special about this Tool is Editing or adding presets is very easy to match your needs or workflow, presets are separated text files. Smart (&open to edit presets) can support any render-engine or any Texture/shader painting app or any export presets out of substance or even another texture painting app. ![]() assigning standard materials for export (random colors) ![]()
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